package Box2D.Collision.Shapes
{
	import Box2D.Common.Math.b2Vec2;
	import Box2D.Common.b2Wrapper;
	
	public class b2MassData extends b2Wrapper
	{
		private var _center:b2Vec2;
		public function b2MassData(wrapper:Object=null)
		{
			if(wrapper==null)
				wrapper = callDirect('b2MassData_new');
			super(wrapper);
			_center = new b2Vec2(0,0,wrapper+4);			
		}
		public function get mass():Number{return getNumber(0)}
		public function set mass(value:Number):void{setNumber(0,value)}
		public function get I():Number{return getNumber(12)}
		public function set I(value:Number):void{setNumber(12,value)}
		
	}
}